Real-time multiplayer racing

How to play ApexMidnight

ApexMidnight is a free, browser-based racing game. No download, no launcher. Pick one of 89 cars, jump into a lobby, and you are wheel to wheel with real players and AI rivals on neon Tokyo street circuits in seconds. Here is exactly how a race works, and every control you need.

A race in progress on a neon Tokyo street circuit: the player's car mid-straight, with the lap timer, live racer order, minimap, nitro gauge and speedometer around the edge of the screen.
A live race: lap timer and best lap top left, running order top right, minimap and nitro gauge along the bottom, speed and gear bottom right.

A race in five steps

From a cold start to the chequered flag, this is the whole loop.

  1. 1

    Pick and tune a car

    Choose a car from your garage, pick a paint job, and spend tuning credits to sharpen its speed, grip or acceleration. Every car has a Performance Index so you know where it sits.

  2. 2

    Join or create a lobby

    Create a room and share the link with friends, or drop into an open lobby. Every empty slot on the grid is filled by a competitive AI rival, so a race is never empty.

  3. 3

    The host drops the green light

    Everyone loads onto the same circuit and lines up on the grid. A shared countdown starts the race for all drivers at once, in real time over WebSockets.

  4. 4

    Race the laps

    Hold the racing line, brake late, drift the tight turns and burn nitro on the straights. A live minimap and leaderboard track every car around you. Fall off? Respawn back on track.

  5. 5

    Cross the line

    Finish for credits to spend on cars and tuning, plus driver XP toward 50 levels that unlock faster machinery. Then rematch the whole grid in one tap.

Controls

Drive on the keyboard, or plug in a controller. Both work at the same time, so a friend on the same machine can grab a pad.

Keyboard

W
Throttle
S
Brake / reverse
AD
Steer left / right
Space
Handbrake (drift)
Shift
Nitro boost
H
Horn (flags you on the minimap)
F
Fire at targets
Free-look camera
R
Respawn on track
F5
Fullscreen

Gamepad

Xbox labels shown; PlayStation equivalent in brackets.

RT
Throttle
LT
Brake / reverse
L stick
Steer
X (□)
Handbrake (drift)
A (✕)
Nitro boost
B (○)
Horn
RB (R1)
Fire at targets
R stick
Free-look camera
Y (△)
Respawn on track

Go faster: drift, nitro and the racing line

Anyone can finish a lap. These three things win the race.

A car taking a tight red-and-white kerbed chicane on the circuit, braking into the bend with the racing line curving through the corner.
Brake in a straight line, turn in late and clip the kerb: a clean line through the chicane carries far more speed than fighting the car.

Drift

Tap the handbrake into a tight corner to break the rear loose, countersteer, and feed the throttle back in. Slides carry speed through hairpins the grip line cannot.

Nitro

Your boost is a limited resource. Save it for long straights and corner exits where the extra top speed pays off most, not for a corner you are about to brake into.

Racing line

Brake in a straight line, turn in late, clip the apex, and let the car run wide on exit. The smooth line beats the short line almost everywhere.

Want the detail? The guides break down drifting, tuning and the racing line corner by corner.

Race types and modifiers

The lobby host picks the format and can stack optional modifiers, so no two grids play the same.

Race types

Standard

Classic grid race against other players, with AI rivals filling every empty slot.

Time Trial

A solo run with no bots on track. Chase down your own best-lap ghost.

Elimination

Each lap, the last car yet to complete it is knocked out until one remains.

Modifiers

A car racing with a rocket power-up armed, an item box sitting on the track ahead, ready to fire at a rival.

Power-ups

Item boxes along the track grant boosts, shields, an EMP and the odd self-malus.

A car approaching a petrol station on the track, two red pump islands with a green refuel gap between them, with a green GAS fuel gauge on the HUD.

Guzzoline

Start on a full tank that drains as you drive. Thread the petrol stations to refuel, or smash in and explode.

Two dogs crossing the road on the kerb beside the player car, with deer further down the track and a "hit a dog, slowing down" alert.

Animals

Dogs, cats, wild boar, deer and elephants dart across the road. Clip one and you slow down for a moment.

The starting grid during the countdown, the player car on pole in first place with the rest of the field lined up two-wide behind it.

Grid handicap

Slower cars (lower PI) start ahead on the grid, tightening the field for a closer race.

Now put it into practice

89 cars, 15 circuits, and a full grid every time. Free, and it runs in your browser.