Changelog
Tutto ciò che è stato aggiunto, modificato o rimosso in ApexMidnight, dal più recente. Il gioco è costruito e aggiornato a mano, e questo è il registro.
Ultimo aggiornamento: 21 agosto 2026
Leaderboards, achievements and car comparisons, now open to everyone
- Aggiunto
Leaderboards are now public: the global rankings by rating, wins and driver level, plus the current lap record on every circuit, are visible without signing in. Signed-in players still get the friends filter and their own standing.
- Aggiunto
A public achievements page listing every milestone, what it pays in Apexons and XP, and how rare it is across the whole grid.
- Aggiunto
A public championships page explaining how a series works: rounds, points, the completion bonus and the full pool with each series' circuits.
- Aggiunto
Head-to-head car comparison pages: two cars of the same class side by side, with the winner of every stat marked and how many drivers actually race each one.
- Aggiunto
Circuit pages now show the lap-record board for that track, how many races have been run there, the average recorded lap and the car taken to its grid most often.
- Aggiunto
Car pages now show where a car ranks in the catalogue by Performance Index, class, top speed and handling, how many drivers own one, and links to its comparison pages.
- Aggiunto
Every racing guide is now fully translated into Italian, Spanish, German and French, not just the menus around it.
- Modificato
The changelog is now public, so anyone can see what has shipped without signing in.
- Modificato
Leaderboards, championships, achievements and the changelog are now reachable from the header and footer menus.
- Modificato
Pages load lighter: the realtime multiplayer code is now fetched only when you actually join a lobby or a race, instead of on every page.
- Aggiunto
Bienvenue: the site now speaks French
- Aggiunto
The whole site is now available in French under /fr, alongside English, Italian, Spanish and German. Switch language from the globe menu in the header.
- Aggiunto
Willkommen: the site now speaks German
- Aggiunto
The whole site is now available in German under /de, alongside English, Italian and Spanish. Switch language from the globe menu in the header.
- Aggiunto
Your language, everywhere, and sharper bots
- Aggiunto
The site now picks your language automatically from your browser the first time you visit, so you land on the right one without hunting for the menu.
- Modificato
Every date and time across the site now reads in your own language and local format.
- Modificato
Credits are now called Apexons everywhere, matching the name used in the shop.
- Modificato
AI drivers race cleaner: better lines, and less bumping into each other on the lap.
- Modificato
Fixed share images failing to generate.
- Aggiunto
New race types, modifiers and smarter bots
- Aggiunto
New Checkpoint Rush race type: your timer drains as you drive and tops up each time you complete a lap. Hit zero and you are out.
- Aggiunto
Pre-race modifiers: mix and match low grip, double weapons, no nitro and a mirrored circuit to shake up the lap.
- Aggiunto
Hazards: oil slicks and destructible barrels now litter the track, and clipping one costs you grip and pace.
- Aggiunto
Optional race objectives worth bonus Apexons: bank a big skill score, finish without a crash, or rack up drifts.
- Aggiunto
Races now go fullscreen on their own when they start.
- Aggiunto
Your controller now rumbles in more situations on track.
- Aggiunto
Tooltips across the dashboard, garage and car catalogue explain what each stat, tier and level requirement means.
- Aggiunto
Bots now bring their own cars to the grid: the field is a proper mix of different cars, and how closely a bot's car matches yours depends on its level.
- Aggiunto
Bots now play by the same rules as you: they can crash and explode, run out of guzzoline, and be knocked out in Guzzoline mode.
- Aggiunto
Trees and other trackside objects now have collisions, so you can no longer drive straight through them.
- Aggiunto
Car wheels now visibly turn as you drive.
- Modificato
Smarter AI drivers that race the track better.
- Modificato
Power-ups on track now change as the race goes on, lap by lap.
- Modificato
Run out of guzzoline and you can no longer keep racing.
- Modificato
When the lobby creator leaves mid-race, the race now ends for everyone.
- Modificato
Tuning and upgrading a car now happens in its own dialog, so the garage stays tidy.
- Modificato
Your cars are now listed in a consistent order on the dashboard and in the shop.
- Modificato
Tighter anti-cheat on lap records and on race results, so impossible times can no longer be banked.
- Modificato
Fixed spectated racers appearing frozen instead of moving around the track.
- Aggiunto
Spectating, fairer races and privacy-friendly analytics
- Aggiunto
Finish a race early? You can now spectate the other players still on track instead of just waiting.
- Aggiunto
Poles now have collisions, so you can no longer drive straight through them.
- Aggiunto
Homepage cars now link through to their own pages, and their on-page 3D models have more detailed geometry.
- Modificato
You can now only bet against a ghost for up to half of your money.
- Modificato
Guzzoline mode in reverse can no longer be won on an empty tank.
- Modificato
Other players' underglow is now visible to everyone during a race.
- Modificato
Fixed leaderboard calculations on the oval circuit, and dead players are now correctly shown as dead.
- Modificato
Elimination races now validate lap and player counts before starting.
- Modificato
Fixed a 404 when setting players ready in lobbies, spectated cars that appeared frozen, window flickering on buildings, a rematch incorrectly marking everyone ready, and the "invite to lobby" notification not showing on every dashboard page.
- Aggiunto
We now measure how the game is used with analytics, so we can see what to improve. Analytics cookies are only ever set if you accept them in the cookie banner, and you can change your mind at any time.
- Modificato
Updated our Cookie Policy and Privacy Policy to explain the analytics we use and the choices you have.
- Aggiunto
Underglow, NOS upgrades and garage sorting
- Aggiunto
Light up your ride with underglow, and pick from a wider range of paint colours in the shop, shown on your car both in the garage and out on track.
- Aggiunto
Nitro can now be upgraded with Apexons, just like your car's other stats.
- Aggiunto
New upgrade guide walking through how to spend Apexons to make your car faster.
- Modificato
Sort your garage to find the car you want faster.
- Modificato
Car tiles now spell out what each finish and finals tier gives you.
- Modificato
Flash messages are now translated into your language.
- Aggiunto
Cosmetics, feedback and fairer progression
- Aggiunto
Paint finishes: dress your car in new finishes bought with Apexons and show them off in the garage and in-race.
- Aggiunto
New feedback button in the header: send the team a message straight from any dashboard page.
- Modificato
Race payouts and driver XP rebalanced so wins and clean racing pay off more.
- Modificato
The lobby now makes clear that solo races do not change your rating.
- Modificato
Your dashboard now lists your newest cars first.
- Aggiunto
Play in your language
- Aggiunto
The whole site is now available in Italian and Spanish as well as English.
- Aggiunto
Switch language any time from the new language menu in the header and inside your dashboard.
- Aggiunto
Follow Apex Midnight on our social channels, now shown as icons in the footer, including our new YouTube channel.
- Aggiunto
Accessibility and mobile polish
- Modificato
Accessibility improvements across the dashboard pages, following WCAG guidelines.
- Modificato
A smoother mobile experience: fixed race and leaderboard layouts, a swipeable image slider, and the menu now closes after you tap a link.
- Modificato
Cars shown as their 3D models
- Modificato
Cars across the site (the shop, your garage, the catalogue and guides) now show their actual in-game 3D model, rendered from the car's own shape and paint, instead of a photo.
- Modificato
Horns, smarter bots and time driven
- Aggiunto
New "How to play" page walking through a race step by step, with the full keyboard and gamepad control map, drift and nitro tips, and every race type and modifier explained.
- Aggiunto
Holding the horn now lights your car up with a pulsing ring on the minimap, and every other racer sees it too, so a honk actually flags where you are.
- Aggiunto
Player profiles now show your total time driven, summed across every race you have finished.
- Aggiunto
Twelve new achievements for time behind the wheel, from a 30-minute Shakedown all the way to the 2000-hour Eternal Driver.
- Modificato
AI drivers now read the track ahead and shed speed before a corner instead of barrelling in, so bots hold the racing line and stop running wide off the track.
- Modificato
Tighter anti-cheat on race results: a finishing time is now rejected unless enough real time has actually passed to have driven it, so payouts and podiums can no longer be claimed with an impossibly early finish.
- Aggiunto
Garage slots, ghost wagers and smoother opponents
- Aggiunto
The achievement roster now numbers a full 100. On top of the new endgame milestones (win 500 or 1000 races, finish 1000 races, reach level 100, own 50 or 100 cars, splatter 1000 animals), dozens more tiers fill in every ladder: intermediate win, finish, level, rating, garage and circuit goals, plus deeper drift, pickup, collision, EMP, respawn, wrong-way and per-species hunting targets.
- Aggiunto
Your garage now has a limited number of slots (you start with 5). Buy more slots with Apexons in the shop when you want room for a bigger collection, with each extra slot costing a little more than the last.
- Aggiunto
Optional Apexon wagers on ghost challenges: stake Apexons when you race a rival's ghost and win double if you beat their lap, or lose your stake if you fall short. Racing a ghost with no stake works exactly as before.
- Modificato
Rival cars now move far more smoothly in multiplayer: they follow the curve of the racing line through corners instead of cutting across it, dead-reckon cleanly when a packet is late, and glide across any correction rather than snapping.
- Modificato
Rival cars now move far more smoothly in multiplayer: they follow the curve of the racing line through corners instead of cutting across it, dead-reckon cleanly when a packet is late, and glide across any correction rather than snapping.
- Aggiunto
Over 30 new achievements to chase, including higher win, level and rating tiers, deeper car and circuit milestones, per-species animal hunts, and rewards for drifting, near misses, EMPs, collisions, respawns and more chaos.
- Aggiunto
Hover a driver title to see how it is earned.
- Modificato
A profile now shows "Request sent" or "Wants to be friends" instead of the Add friend button when a request is already pending.
- Modificato
When the lobby host leaves and later rejoins their own lobby, they get ownership back.
- Modificato
Driver XP rebalanced: winning and clean, skilful driving now earn noticeably more than just finishing.
- Aggiunto
Contact page
- Aggiunto
New public Contact page with a form that sends your message straight to the team.
- Aggiunto
Ghost cursor and car geometry
- Aggiunto
More detailed car geometry on track.
- Modificato
The ghost indicator is now shown as a cursor.
- Aggiunto
Changelog page
- Aggiunto
New Changelog page, linked in the sidebar, listing everything that has been added, changed, or removed.
- Aggiunto
Apexon top-ups and driver titles
- Aggiunto
Buy Apexons with a card via Stripe Checkout (instant grant on staging and local).
- Aggiunto
Driver titles: a persona earned from your lifetime racing behaviour, shown on your profile.
- Aggiunto
Competitive meta
- Aggiunto
Elo ratings, global leaderboards, achievements, ghost challenges, and championship mode.
- Aggiunto
Progression and social
- Aggiunto
Driver XP and levels, daily challenges, post-race rematches, friends, and lobby invites.
- Aggiunto
Public player profile pages, reachable by username.
- Aggiunto
Lobby badge
- Aggiunto
Open-lobby count shown as a badge in the menu.
- Aggiunto
Mobile and lobbies
- Aggiunto
Mobile navigation during races.
- Modificato
Paginated the lobby list and optimised the mobile race HUD.
- Aggiunto
More detailed car geometry.
- Rimosso
Lobbies inactive for more than 24 hours are now auto-deleted.
- Aggiunto
Passwordless login and mobile menu
- Aggiunto
Passwordless ("magic code") sign-in.
- Aggiunto
Mobile header menu.
- Modificato
Accessibility fixes and homepage optimisations.
- Aggiunto
Circuits, branding, and account safety
- Aggiunto
New circuits: Le Mans, Monte Carlo, Laguna Seca, and Silverstone.
- Aggiunto
Dynamic OG share images, disable-user and last-login tracking, and new lobby name suggestions.
- Modificato
Renamed circuits to fantasy Japanese names, refreshed favicons and the app logo, and standardised dialogs (delete your account by typing DELETE).
- Modificato
Registration is now rate limited, and car colours only show once unlocked.
- Aggiunto
Guides, racing feel, and the Nurburgring
- Aggiunto
Editorial Guides cluster and broader SEO work.
- Aggiunto
Nurburgring track, a "wrong way" indicator, a Suggest-a-car dialog, and an animals modifier.
- Modificato
Power-ups became a modifier, animals and power-ups now sync between players, and multiplayer/socket performance improved.
- Modificato
Security fixes and stricter validation rules.
- Aggiunto
Race modes
- Aggiunto
Guzzoline, spectator, and elimination race modes, plus lap records.
- Aggiunto
Page links in the menu.
- Modificato
In-game notifications are now shared between all players and moved to the bottom-left.
- Aggiunto
Public catalogue, depth, and polish
- Aggiunto
Public car and circuit pages, dynamic sitemap and robots, legal pages, and a cookie-consent banner.
- Aggiunto
Paint shop and liveries, car affinity / mastery XP, weather and time-of-day per circuit, handicap starts, and new pickup types.
- Aggiunto
Filament admin panel, admin scripted races, and private / password-protected lobbies.
- Modificato
Car shape now changes dynamically based on stats; homepage and login/register pages redesigned; image compression and a sticky header added.
- Aggiunto
Shop, cars, and Filament
- Aggiunto
Rebuilt lobby system, Apexon purchases, the in-shop Apexon balance, solo-race payouts, and on-track bonuses and maluses.
- Aggiunto
Filament admin with resources for every model, car tiers (new players get three starter cars), a handbrake, and real car images with filtering and sorting.
- Aggiunto
Country and role on players, leaderboard ping, race sounds, and a user menu.
- Modificato
Renamed Garage to Shop, moved races to their own page, and switched to showing usernames instead of full names.
- Aggiunto
Lobby controls and Horizon
- Aggiunto
In-game horn, new circuits, and a queued password-reset mailer.
- Aggiunto
Players choose lap count and their own car in the lobby; the rebuilt "create a lobby" modal.
- Modificato
Movement interpolation smoothed, NOS is no longer an infinite boost, and the game ends when the lobby creator leaves.
- Aggiunto
Realtime backbone
- Aggiunto
Installed Laravel Horizon for queue processing.
- Modificato
Game events now broadcast immediately.
- Aggiunto
Nitro and controls
- Aggiunto
Nitro boost, gamepad controller support, graphic settings, and more cars in the seeder.
- Aggiunto
Economy and rivals
- Aggiunto
Buy and upgrade cars, earn money from races, plus rivals and ghosts.
- Aggiunto
Google login and AI
- Aggiunto
Google social login, fullscreen mode, UUIDs, and car class / drivetrain enums (a car is assigned on registration).
- Modificato
Rebuilt the homepage and improved the bot driving AI.
- Rimosso
Dropped the light/dark appearance system in favour of a single dark theme.
- Aggiunto
Initial build
- Aggiunto
First playable version: the 3D racing game, lobbies, leaderboard, dashboard, a race-finished screen, respawn with R, and a mini-map lap marker.
- Aggiunto